How to come up with a new object from cubes if you don't have any ideas: designing in a 3D editor
25 February 2026

Many people have the identical experience: they have a task, they have the tools, but their minds are blank. They want to make something useful out of cubes—a partition, a green wall, a screen, a flower bed, an interior accent—but they don't know where to start or how to come up with a design. And here they usually go one of three ways: they draw on paper, try to imagine it “by eye,” or buy cubes and try to assemble them in real life.

All three ways work, but they are almost always slow and time-consuming. Paper does not give a sense of scale and volume. Not everyone has imagination — that's normal. And “buy and play” often turns into chaos: many attempts, little clarity, and in the end, you are still not sure that the object will look good in your space.

Therefore, the most practical way is to design in 3D first. Cubik.one makes this especially convenient: you can quickly try out different options, see the results immediately, limit your imagination to your budget, and come to a decision without unnecessary purchases.

 

Why a 3D editor beats paper and trial assemblies

First, speed. In 3D, you can try out 10-20 options in one evening: different heights, widths, densities, patterns, and angles. On paper, it looks “rough,” but in 3D, it looks like reality.

Second, the scale is clear. A common mistake in real-life assembly is that the object ends up either too massive or “lost.” In 3D, this is immediately apparent.

Third, quick response. You change one element and instantly see how the whole composition changes. For someone without a strong artistic imagination, this is key: you don't have to “trust yourself,” you can just look.

Fourth, cost control during the process. When every cube added is immediately reflected in the price, the brain begins to design better: the unnecessary falls away on its own, and the solution becomes not only beautiful but also budget-friendly.

 

Real case: how an exhibition partition was born

A good example is a request from our Polish partner Ogrodowy Salon. They were preparing for the Warsaw Garden Expo and wanted a stand where the areas needed to be divided. The idea was simple: to create a visual distinction, but in such a way that the structure itself showed that cubes can be used to make mature, neat, and useful things.

The problem was typical: “What exactly should we build?” — it was unclear.

There was a concept, but no form.

Next, we did what works best when there is no idea.

  • We described the task and the limitations. Where the partition would be located, its approximate height and width, how “transparent” it should be, and which areas it would separate.
  • We started designing in a 3D editor. We didn't look for perfection, but quickly sketched out several options: straight, angular, denser, lighter, higher/lower.
  • We looked at the appearance and cost at the same time. The price changed in real time, which helped us avoid unnecessary cubes.
  • We chose the option that solved the problem, looked clean, and could be assembled without unnecessary complexity.

The final object is now in the catalog: https://cubik.one/catalog/planters-pots/modular-green-wall-planter/. On this page, you can open it in the editor and try it on in augmented reality to see how the design will look in the interior.

This is an important point: the combination of “3D → real object → AR preview” removes the main fear. You don't guess. You see.

How to come up with a design if you don't have any ideas: a 30-40 minute algorithm.

Step 1. Formulate the task in one sentence.

For example: “I want to divide the areas and add greenery,” or “I need an object that blocks the view and creates a background.”

Step 2. Write down 3 limitations.

Location, approximate size, and main requirement (transparency/density, greenery/no greenery, straight/angular, mobility).

Step 3. Open a 3D editor.

https://cubik.one/builder/

Step 4. Make 5 quick options.

Don't think about which one is right. Just different shapes. Two simple, two bold, one “almost minimalist.”

Step 5. Select the 2 best options based on two criteria.

They are visually appealing and fit the budget.

Step 6. Save and send the link to the person who makes decisions with you.

Instead of arguing with words, the person will see the object with their eyes — and the decision will be made faster.

 

Why calculating the cost helps you design better

When the price is calculated immediately, imagination becomes constructive. You are not “molding cubes for beauty's sake,” but looking for a form that gives the desired effect with minimal resources. It's almost like constraints in design: they don't get in the way, they guide you.

As a result, you get not an “abstract picture,” but a project that can be assembled and whose budget is clear in advance.

 

Final thought

If you have a task but no ideas, don't try to guess on paper and don't buy elements “on a trial basis.” First, design in 3D: quickly go through the options, see how it looks, check the cost, and then move on to assembly. It's cheaper in terms of time, less stressful, and almost always leads to a better solution.

Start with a 3D editor and make 5 options in one evening.

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