Designer Guidelines

Designer Guidelines

Below are simple recommendations for creating projects from our cubiks. We've tried to lay it all out clearly and in human terms so you can work comfortably and your ideas turn out beautiful and feasible.

Cubik.one invites designers who are interested in creating projects from our modular cubiks to collaborate. If you enjoy constructing objects — furniture, interior elements, small architectural forms, outdoor structures, or something completely unusual — send us your projects. We'll review them, and if everything checks out, we'll place them in the catalog on our website. When someone purchases your project, you'll receive tokens — one for each cubik in the construction (or, what is the same, one token for every six facets). You can use tokens to pay for your own purchases of cubiks or receive them as a payout. Details about tokens will be available on a dedicated page at https://cubik.one/token.

Your task as a designer is to create a beautiful visualization of an object that can be assembled to produce a beautiful and functional product. You don't need to delve into the subtleties of installation, wind reinforcement, precise placement of clips, and other technical details — that will be handled by whoever does the assembly. You don't need to count clips or even show them in your visualization; we'll calculate the necessary quantity ourselves. Your goal is to make the project beautiful and feasible in principle, and also to count all the facets in your construction so we can credit you with tokens and calculate the selling price of the object.

Regarding size and structural limitations. Take a look at examples in our catalog at https://cubik.one/catalog/ to understand the scale and character of objects. For now, please limit the project size to one thousand cubiks. Avoid designing freely hanging beams longer than ten cubiks due to the risk of sagging, tall vertical columns one cubik thick that can sway in the wind, or inverted L-shaped constructions where a horizontal beam sits atop a vertical column, causing the column to bend under the weight. Use common sense and our catalog examples as guides. If we determine that a construction is technically very difficult to assemble or unfeasible, the project may be rejected, but don't worry — this is rather rare and we can just ask you to correct your design.

Examples

How to work. We provide 3D models of facets that you can download and use to assemble various cubiks in your favorite editor. Create few renders of the finished object, preferably in good quality and from a favorable angles so the construction looks appealing. Describe the project in a couple of sentences: what it is, what it's for, which facets are used, and approximate dimensions. You can pick up the description style from our catalog. When counting facets, specify the type, color, and quantity of each facet used, following the format in our catalog descriptions. This breakdown is essential for token calculation, pricing, and customer specifications. Then upload the render and description through your personal account and submit for moderation. We'll review the project, and if everything is good, we'll place it in the catalog.

Important legal condition. By submitting a project for moderation, you automatically transfer to Cubik.one all rights to its use, including the right to reproduce, distribute, publicly display, create derivative works, and commercially exploit it without territorial or time limitations. This is necessary so we can freely place the project in the catalog, manufacture and sell constructions based on your design, use images in marketing, and so forth, without encountering legal complications. Submission of the project through your personal account will be equivalent to your consent to this transfer of rights. If you are not prepared to transfer the rights, please do not submit the project. We value your trust and promise to use your work in good faith, crediting your authorship in the catalog.

Students aged 12 and up, architecture and design students, artists, engineers, teachers, and everyone who enjoys shaping forms. Furniture, sculptures, and bold abstract objects are all suitable.

We welcome any feedback and suggestions for improving the process. If you have questions at any stage, write to us and we'll help you figure it out. Good luck with your creativity, and thank you for working with us.